O/24 🇦🇺 SOCCEROOS DT
FC 24 Mar 14, 2024
JaMain Feb 9, 2024
75
Overall
76
Attack
77
Midfield
75
Defence
24 y/o+ Aussie footballers with the best possible realistic/projected career trajectory.
Their stats are based on a combination of their and other players in positions they could’ve been in. (Usually stemming from performances from players in a similar position in their team and transfers that did or made sense to happen)
Eg. Jamie Maclaren:
- Darmstadt + Hibs (Maclaren 19/20)
- Darmstadt (Dursun 20/21)
- > Koln (Modeste 21/22)
- > BVB (Modeste + 1/2 Moukoko 22/23)
- BVB (Fulkrug 23/24)
Their core technical stats (technical + mental stats that affect their positions rating) are calculated and updated based on a rating system derived from sofifa + FotMob match ratings and calculated league difficulty derived from Sofifa + UEFA/AFC etc league coefficients.
Their entire core technical stats are based on 5000 minutes of competitive football. So 50 mins account for 1% of their technical core stat rating. Non core technical stats are based on their representative players Sofifa updates. They gain a 2/3 increase in non core technical growth over the of time played as that player (2/3 max’s out at 5000 minutes). Physical stats are based on the actual players Sofifa stats + updates (excluding stamina).
Core stat calculation example:
(League/comp | Ftmob rating | mins | rating calculation)
- ST J.Cummings (C.Morris) - 75.72
- 🏴 6.8 | 1300 | 76.6 - 19.92
- 🏴 🏆 7.01 | 200 | 73.2 - 2.93
- 2 🏴 (1) 6.79 | 300 | 69.3 - 4.16
- 2 🏴 7.37 | 3200 | 76.1 - 48.71
League/comp:
- 1 🏴 23/34 = 90.6 (Sofifa team ratings added together / number of teams in league + 12)
- Was then adjusted in accordance with UEFA league coefficient scores/rankings
FootMob rating:
- Sub appearances bonus (ratings as a sub tend to be underrated)
- Pos difficultly (different position are more difficult than others to get a good consistent rating - less involved, the more difficult, think: GK vs CM)
- Goal Contribution per min bonus (based on position expectancy)
Rating calculation
- Thier FootMob rating based within the league difficultly rating:
- 1🏴 8.0 = 90.6
- (8.5 = 93.6, 8.3 = 92.6, 7.85 = 89.6, 7.7 = 88.6, 7.6 = 87.6, 7.1 = 82.6, 7.05 = 81.6, 6.5 = 70.6)
Equation
- (mins/10x2)xRating Calculation + other equations for a total of 5000 minutes = Core technical stat rating
Core technical stat rating application:
- different positions have a different amount and importance of core technical stats that affect a players rating
- These core stats are broken up into 3 categories (excluding GK)
- less positionally significant state are substrated by %
Eg. ST = 8
1- Fin (1.25) + LS (0.5) + SPo (1)
2- AP (1) + SPa (0.5) + HA (1) + Vol (0.25)
3- BC (1) + Dri (0.75) + Re (0.75)
- HA/Dri, LS -%5
- SPa -10%
Eg. Cummings (Morris) - 75.72
1- 76
2-75
3-74
1-.72 = 0.28 x 8 = -2.25 (subtract equivalent stats from rating)
(75.72-%5 = 3.8) = -2 Dri, -2 HA
(75.72 -%10 = 7.5) = -7 SPa -1 Vol
- The stats are then adjusted to more accurately depict their in game strengths and weaknesses (Whatever Cummings + Morris are best at split 50/50)
Their stats are based on a combination of their and other players in positions they could’ve been in. (Usually stemming from performances from players in a similar position in their team and transfers that did or made sense to happen)
Eg. Jamie Maclaren:
- Darmstadt + Hibs (Maclaren 19/20)
- Darmstadt (Dursun 20/21)
- > Koln (Modeste 21/22)
- > BVB (Modeste + 1/2 Moukoko 22/23)
- BVB (Fulkrug 23/24)
Their core technical stats (technical + mental stats that affect their positions rating) are calculated and updated based on a rating system derived from sofifa + FotMob match ratings and calculated league difficulty derived from Sofifa + UEFA/AFC etc league coefficients.
Their entire core technical stats are based on 5000 minutes of competitive football. So 50 mins account for 1% of their technical core stat rating. Non core technical stats are based on their representative players Sofifa updates. They gain a 2/3 increase in non core technical growth over the of time played as that player (2/3 max’s out at 5000 minutes). Physical stats are based on the actual players Sofifa stats + updates (excluding stamina).
Core stat calculation example:
(League/comp | Ftmob rating | mins | rating calculation)
- ST J.Cummings (C.Morris) - 75.72
- 🏴 6.8 | 1300 | 76.6 - 19.92
- 🏴 🏆 7.01 | 200 | 73.2 - 2.93
- 2 🏴 (1) 6.79 | 300 | 69.3 - 4.16
- 2 🏴 7.37 | 3200 | 76.1 - 48.71
League/comp:
- 1 🏴 23/34 = 90.6 (Sofifa team ratings added together / number of teams in league + 12)
- Was then adjusted in accordance with UEFA league coefficient scores/rankings
FootMob rating:
- Sub appearances bonus (ratings as a sub tend to be underrated)
- Pos difficultly (different position are more difficult than others to get a good consistent rating - less involved, the more difficult, think: GK vs CM)
- Goal Contribution per min bonus (based on position expectancy)
Rating calculation
- Thier FootMob rating based within the league difficultly rating:
- 1🏴 8.0 = 90.6
- (8.5 = 93.6, 8.3 = 92.6, 7.85 = 89.6, 7.7 = 88.6, 7.6 = 87.6, 7.1 = 82.6, 7.05 = 81.6, 6.5 = 70.6)
Equation
- (mins/10x2)xRating Calculation + other equations for a total of 5000 minutes = Core technical stat rating
Core technical stat rating application:
- different positions have a different amount and importance of core technical stats that affect a players rating
- These core stats are broken up into 3 categories (excluding GK)
- less positionally significant state are substrated by %
Eg. ST = 8
1- Fin (1.25) + LS (0.5) + SPo (1)
2- AP (1) + SPa (0.5) + HA (1) + Vol (0.25)
3- BC (1) + Dri (0.75) + Re (0.75)
- HA/Dri, LS -%5
- SPa -10%
Eg. Cummings (Morris) - 75.72
1- 76
2-75
3-74
1-.72 = 0.28 x 8 = -2.25 (subtract equivalent stats from rating)
(75.72-%5 = 3.8) = -2 Dri, -2 HA
(75.72 -%10 = 7.5) = -7 SPa -1 Vol
- The stats are then adjusted to more accurately depict their in game strengths and weaknesses (Whatever Cummings + Morris are best at split 50/50)
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